The Witcher: Shadow Over the Kingdoms” — game duration: two and a half days.
Although the entire world is not fully represented in play, players can interact with residents of other countries; everything that happens during the game depends on the actions of the players themselves. Each player or team represents a particular faction with its own goals, methods, and secrets.
This time, players will undertake a dangerous journey to the Temple of the “Tears of the Earth” in search of a miraculous mineral capable of curing a terrible disease. They will also uncover the mysteries of the plague and its origins, and make decisions that will determine the fate of the kingdoms: unity or even greater destruction.
The game is planned to be “comfort-oriented” — the goal is not to create extreme conditions (such as starvation-based economy or other complicating elements). Combat time is limited from 11:00 to 22:00. Combat uses a hit-point system and safe LARP weapons.
This limitation will allow players to spend more time on economic and social interactions without an increased threat to their character’s life.
The game includes a team structure, but solo players are also welcome. Each character is envisioned as an individual with their own goals and plans, which is especially supported by the game format.
The visual modeling of game locations will be created using set decorations — houses, lighting, and other elements.
The game will include social, economic, combat, and magic systems.
The presence of character classes will allow everyone to fully realize their skills and abilities.
A wide variety of quests of different difficulty levels is planned.